Holmes' Hotel

About

Myself and two classmates came together to create a game of our choosing and showcase it in a video. This assignment taught communication within a team, managing tasks and ensuring people meet deadlines. I did the majority of the programming within this project, with a couple classes created by another member of the team.

In Holmes' Hotel, the levels are randomly generated using pre-made tiles. The player needs to kill a number of enemies before the mini-boss for that level is unlocked. Once it is, and the mini-boss is killed, the lift comes crashing down allowing the player to progress to the next level. When all floors are completed, access to the boss room is granted and when killed, the game ends.

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